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August 22, 2025 1:12 PM IST

PIB research | Promotion and Regulation of Online Gaming Bill | Online Gaming Bill 2025 | Online gaming sector

Key Bill to shield citizens from ‘online gaming menace’ passed

On August 21, the Parliament passed the Promotion and Regulation of Online Gaming Bill, 2025, marking a landmark move to shield citizens from the menace of online money games while promoting and regulating other kinds of online games. 

According to people familiar with the matter, this legislation is designed to curb addiction, financial ruin and social distress caused by predatory gaming platforms that thrive on misleading promises of quick wealth.

The seriousness of the issue is recognised globally. The World Health Organisation classifies gaming disorder as a health condition in its International Classification of Diseases, describing it as a pattern of play marked by loss of control, neglect of other daily activities, and persistence despite harmful consequences. This is why a decisive action was required in the country as well.

Online money gaming platforms have caused widespread harm. Families have lost their savings. Young people have fallen into addiction. In some cases, financial distress linked to these games has even led to deaths by suicide, according to data provided by the government.

The Bill, recently passed by the Parliament, recognises the online gaming sector as one of the most dynamic segments of the digital and creative economy, with significant opportunities for innovation, cognitive development, employment generation, technological advancement and global competitiveness.

It encourages e-sports, which are organised competitive video games, and promotes safe online social and educational games. It separates constructive digital recreation from betting, gambling and fantasy money games that exploit users with false promises of profit.

According to the government, the Bill will ensure that the country embraces the benefits of digital innovation while protecting its people from the ill effects of online gaming.

Understanding the Online Gaming Sector

In recent years, the online gaming sector has experienced rapid growth and now stands as a major component of the digital economy. It is broadly divided into three distinct segments, each with its features and implications for society.

Esports: This refers to competitive digital sports where teams or individuals participate in organised tournaments. Success in esports requires strategy, coordination, and advanced decision-making skills.

Online Social Games: These are casual games that form part of everyday recreation. They are primarily skill-based and designed for entertainment, learning, or social interaction. Such games are generally considered safe and do not cause negative social consequences.

Online Money Games: This segment involves games where financial stakes are involved, whether based on chance, skill, or a combination of both. These platforms have raised serious concerns due to reports of addiction, financial losses, money laundering, and even cases of suicide linked to heavy monetary losses.

Why the Bill Was Needed

According to the government, the rapid spread of online money games has created serious risks for individuals, families and the nation. While digital technology has brought many benefits, these games have exploited loopholes in the law and caused deep social harm.

Speaking in the Rajya Sabha, Union Minister for Electronics and Information Technology, Ashwini Vaishnaw, stated that according to an estimate, 45 crore people are negatively affected by online money games and faced a loss of more than ₹20,000 crores.

At the same time, the online gaming sector is one of the most dynamic and fast-growing segments of the digital and creative economy. India is emerging as a major game-making hub with rapidly developing capabilities. 

The sector offers immense opportunities for innovation, employment generation and global competitiveness. However, there is a lack of coherent and enabling legal framework that can promote structured growth of the sector and allow responsible gaming practices to evolve. 

Further, many gaming platforms operate from offshore jurisdictions. Regulating these platforms presents challenges in terms of extra-territorial jurisdiction and inter-state inconsistencies. It was therefore expedient to legislate over the sector in terms of Allocation of Business Rules.

Key Provisions of the Bill

The Promotion and Regulation of Online Gaming Bill, 2025, lays down a comprehensive framework to promote safe digital recreation while prohibiting harmful practices linked to online money games. Its main provisions are as follows:

  • Promotion and Recognition of E-Sports: E-sports have been recognised as a legitimate competitive sport in India. Incentive schemes and awareness programmes will also be launched to integrate e-sports into broader sports policies.
  • Promotion of Social and Educational Games: The government will now hold power to recognise and register social games that are safe and age-appropriate. Dedicated platforms will be developed to distribute such content.
  • Prohibition of Harmful Online Money Games: The Bill imposes a complete ban on online money games. This applies to games of chance, games of skill, and those that combine both. Advertising and promotion of such games is strictly prohibited.
  • Establishment of an Online Gaming Authority: A national-level regulatory authority will be established, or an existing one may be designated for oversight. The Authority will issue guidelines, codes of practice and directions to ensure compliance.
  • Offences and Penalties: Strict punishments have been introduced. Offering or facilitating online money games can lead to imprisonment of up to three years and a fine of up to ₹1 crore.
  • Corporate and Institutional Liability: Companies and their officers will be held accountable for offences.
  • Powers of Investigation and Enforcement: The government may authorise officers to investigate, search and seize both digital and physical property linked to offences.
  • Rule-Making Powers: The government will now have the authority to frame rules for the promotion of e-sports and social games, the recognition and registration of online games, and the functioning of the Online Gaming Authority.

How the Bill Benefits India

According to the data provided by the government, the Bill is expected to deliver wide-ranging benefits for society and the economy. Its main positive impacts are:

  • Boost to the Creative Economy
  • Empowering Youth
  • A Safer Digital Environment
  • Strengthening Global Leadership 

With the Promotion and Regulation of Online Gaming Bill, 2025, the government marked a decisive step in India’s digital journey. It recognised the dangers of unregulated money gaming and responded with firm safeguards to protect citizens. 

At the same time, it carved out space for e-sports and educational games that nurture skills and creativity. By balancing innovation with responsibility, the Bill sets the tone for a safer and healthier digital future. It also strengthens India’s standing as a nation that can lead in shaping global digital policy.

 

Last updated on: 26th Aug 2025